Manipulating Nodes
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Summarizes how nodes can be
manipulated and arranged in the workspace. Also looks at
opening presets, rendering textures, and exporting the results
for use in other applications.
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Opening and
Rendering Textures
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Introduces new Genetica users to opening,
rendering, and exporting preset textures.
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Make a Wood Floor with Nails
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Examines how to create a seamless texture
of wooden boards that are held in place by nails.
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Locating
Elements in a Texture
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Explains how to discover which node in a texture
is responsible for particular visual element.
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Understanding Groups
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Explores Group nodes and how they can be used to
keep textures organized and to efficiently reuse textural
elements. The "Space" preset category used in the first
portion of the video is available in the Pro and Studio editions
of Genetica.
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Importing Images and Making Them Seamless
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Introduces the two ways to import an images into Genetica, the
second of which is used to turn photos into seamless textures.
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Texture Synthesis
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Walks through the various tools Genetica provides for turning
photographs into seamless textures.
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Drawing Techniques
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Shows how the Draw and Edit tools can be used to create a
specific design.
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Drawing a
Photorealistic Texture
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This fast-moving tutorial runs through the creation of a texture
in the Canvas node from start to finish.
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Using
Animations in Second Life
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Demonstrates how to export animations from Genetica for use in
the online virtual world Second Life. Requires the Studio
edition of Genetica and familiarity with Second Life.
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Modify Clothing with Genetica and iClone
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This video tutorial examines how to use Genetica to modify the
clothing textures of 3D models.
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Environment
Maps for Shaders in iClone
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Covers the use of
Genetica's environment map features for the creation of
attractive yet efficient real-time shaders in iClone. Requires the
Pro or Studio edition of Genetica.
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Make a CD Shader in Unity
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This tutorial shows how to use Genetica to make a
compact disc in the Unity game engine with highlights that
realistically shift as the viewing angle changes.
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Environment
Maps for Shaders in FX Composer
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Introduces game designers to the use of
Genetica's environment map features for the creation of
attractive yet efficient real-time shaders in FX Composer. Requires the
Pro or Studio edition of Genetica. |
Text Effects
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Walks through the process of adding metallic
effects to imported text.
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Easy Stone Tiles
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Shows how to import a photograph of stone and
turn it into a tiles texture.
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Adding Grime
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Learn how to create a grimed-up 3D surface based on a height map.
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Fractal Art
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Explains a technique for the creation of colorful
fractals.
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Abstract Metal
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Demonstrates the creation of an exotic texture of
layered swirling metal.
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Using
Dirt Maps
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Explains how to use the dirt maps provided with
Genetica to achieve a variety of effects directly in Genetica.
(Alternatively, dirt maps can be rendered as-is and used in
external applications.)
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Creating Styles
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Introduces the basic concepts of creating visual
styles that can by applied to Canvas drawings.
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Composition Using the Canvas Node
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Shows step-by-step how to use the Canvas node to
arrange multiple textures into a single composition.
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How to Make a Sci-Fi Texture
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An extensive guide to creating a sophisticated
science fiction texture from start to finish.
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