Bevel & Reflect Environment

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The Bevel & Reflect Environment Style Effect creates a 3D beveled surface and reflects an environment map off it.

 

 

Bevel and Reflect Environment

 

 

Property

Description

Hard Bevel

Controls the width of a hard bevel around the edges of the shape.  This bevel will follow the shape very closely and will create sharp edges, as discussed in Understanding Bevels.

Soft Bevel

Controls the width of a soft bevel around the edges of the shape.  This bevel follows the shape loosely and creates soft elevation changes, as described in Understanding Bevels.

Remap Bevel

Specifies a curve that can be used to modify the bevel's profile, as described in Understanding Bevels. Clicking this property's "Edit..." button will open the Edit Curve dialog.

Use Noise

Activate this property to use a noise to add bumps to the surface.  Doing so will cause the Noise and Noise Strength properties below to appear.

Noise

Designates the noise used to add bumps to the surface.  This property will only be available as long as Use Noise is set to "Yes."  Clicking this property's "Edit..." button will open a Noise Lab.

Noise Strength

Controls the depth of bumps added by the noise.  This property will only be available as long as Use Noise is set to "Yes."

Environment

Specifies the environment used to add reflections to the surface. Clicking this property's "Edit..." button will open the Edit Environment Map dialog.

Enviro Res Limit

Optionally limits the resolution of the environment map produced by the previous property.  Limiting an environment map's resolution is useful in cases where the environment map has no fine details or where a diffuse version is desired.  In cases like these render time can be improved by not generating fine details that will not be used anyway.

Depth

Controls the depth of the surface's bevel and any bumps it may have.  Negative values will reverse the surface.

Affect Height Map

Styles can automatically create height maps that match your drawings.  This property specifies whether the currently selected style layer should influence this height map.  For more information on effect maps, see the Using Effect Maps tutorial.

Flatten for Color Only

During color-only renders, certain parts of a texture, usually those adding highlights or shadows, are skipped so that a flat-looking version is created.  Activating this property will cause this style layer to render as if it had a Depth of zero during color-only renders, thus flattening away any details.  This property doesn't have an effect during normal renders.  More information on color-only rendering can be found in the Using Effect Maps tutorial.

 

 

 


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