Cells

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Overview

 

Makes patterns that look like a bunch of bubbles, or cells, randomly squashed together.  Among its many uses, this node can generate the base pattern for random stone walls.

 

 

 

Inputs

 

This node takes no inputs.

 

 

 

Properties

 

 

Property

Description

Size

Sets the width and height of an imaginary camera observing the texture.  Increasing these values is like moving the camera farther away from the texture.

Location

Sets the X and Y coordinates of an imaginary camera observing the texture.  Changing these values is equivalent to translating the texture.

Mode

Controls what type of cells are created:

 

Cells

Creates shapes that are similar to plant cells under a microscope.

Bubbles

Creates low-contrast bubble shapes.

Jagged Cells

Creates cells with many sharp corners.

Circles

Similar to Cells mode, except that circles will be created if the image is passed through a Frequency node.

Squares

Similar to Jagged Cells mode, except the shapes have a more square appearance.

Square Bubbles

Bubbly, overlapping cells with straight edges.

Manhattan

Creates a pattern similar to an aerial photograph of city buildings.  Increase the Irregularity property for a more crystalline appearance.

Density

Controls how many cells are created per unit area.  In many cases increasing Density is the same as increasing Size.  However, when Irregularity is less than 1, increasing Density can lead to strange and interesting results.

Seed

Changing Seed creates new random patterns.

Irregularity

Controls how irregular the shapes are.

Distribution

Controls how randomly distributed the cells are, with 1 yielding a completely random distribution, and 0 yielding a regular grid distribution.

 

 

 


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