Fill Input Texture
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In some cases it is more convenient to pipe an image or texture into a Canvas node rather than creating it using styles. In these cases the Fill Input Texture Style Effect helps by filling the area with whatever input image is being fed into the style. The next few illustrations summarize the process of setting this up.
Step 1: Select the Canvas node and increase its Inputs property to 1, or more if using multiple inputs.
Step 2: Insert the desired image or texture into the newly created input slot.
Step 3: Within Canvas select the layer that will use the input, select the Style tool, and
set the Input Texture property according to what slot was used in the previous step.
In this example we're using just one input texture so the default value of 1 will do.
Step 4: Edit the layer's style, select one of the style layers, and set its effect type to "Fill Input Texture."
The style will now use the image being fed into the Canvas.
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