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Following is an overview of Genetica's interface. Additional information can also be found on the Rendering Textures page.
The Overview tab allows users to easily perform some common tasks. It is divided into three sections.
Running along the top is a row of boxes that represent the steps, or operations, that the current document follows to produce the final image. Select a step to show its options below. The middle section, identified by a blue background, has buttons and category filters that narrow down the type of operation performed by the currently selected step. The bottom section has options or presets related to the specified step type.
See the Genetica Basics tutorial for more details on using the Overview tab.
The Nodes tab reveals Genetica's primary workspace where textures and filters are edited. More information is available here.
The Results tab contains the final images that result when textures are rendered. At least one texture must have been rendered for this tab to be available. More information is available on the Rendering page.
The button bar along the top of the interface contains a number of commonly used functions. From left to right:
Please refer to the Rendering page for an explanation of the controls appearing on the right side of the button bar.
A tab appears for each texture or filter that is currently open within Genetica. Clicking on any of the tabs will shift focus to that document. Hovering over a tab and clicking the red X that appears will close the document.
This tab reveals the adjusters of the currently selected document.
The Contributors tab provides details on the artists who have contributed to making the current texture. For more information, please refer to the Contributors page.
This tab shows a large, continuously rendered preview of the current document. It can be thought of as a floating view that is embedded within the interface. See the Floating Views page for more information on the controls appearing within this tab.
Genetica textures often contain a number of "effect maps" that don't alter the texture image itself, but provide additional layers of information that can be used by 3D applications for making materials look more realistic. The Effect Maps tab shows what effect maps are available for the currently selected node. For more information, please refer to the Using Effect Maps tutorial.
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