Glass Insets

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Select the Glass Insets layer type within the Layer Lab for an effect where the top material has pieces of glass inserted into it, through which the bottom material can be seen.  These are the properties that become available when this layer type is selected.





Inset Width

Specifies the size of the glass pieces that are inserted into the top material.

Edge Sharpness

Controls how smoothly the top material blends into the glass insets.

Bevel Width

Adjusts the width of the bevel of the top material where it meets the glass insets.

Bevel Depth

Controls the depth of the top material's bevel where it meets the glass insets.  Negative values will make the material recede into the glass.

Glass Depth

Alters bump depth on the surface of the glass insets.

Glass Shine

Modifies how shiny the glass insets appear.

Shadow X

The top material will cast a shadow onto the bottom material.  Use this property to displace that shadow horizontally.

Shadow Y

Similar to the Shadow X property above, but results in vertical displacements.

Shadow Softness

Controls the edge softness of the shadow that the top material casts onto the bottom one.

Shadow Color

Adjusts the color of the shadow that the top material casts onto the bottom one.  Brighter colors will result in a fainter shadow, with white causing the shadow to disappear altogether.



At the bottom of the Layer Lab is a yellow Select Noise box that controls the locations of the glass insets.  The options appearing within this box are identical to those of the Select Noise node.  If you are creating a manmade material and would like the glass insets to appear in regular positions, try the "Pattern" noise type.



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