Render Options (Pro/Studio)

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This page provides an explanation of the options you will be presented with when performing a batch render or batch swap.  These options fall into five regions, as shown below.

 

Batch Render

 

 

 

1. Input List

 

The source files that the batch processor will operate on are listed here.  If the Batch Render dialog was opened via the Batch Render function, then these are simply the files that will be opened for rendering.  If the dialog was opened via a Batch Swap operation, then these are the files that will be swapped in, one after the other, as part of the texture that's currently visible in the Nodes tab.  Valid input files may be Genetica's GTX texture files, or common image formats such as JPEG images.

 

Check marks will appear next to all files and folders listed in the input list.  Toggling these check marks allows you to quickly specify which files will be used as inputs.  Toggling the check marks appearing before folders will allow you to quickly activate and deactivate an entire folder of files.

 

 

Button

Description

Add

The first time the Batch Render dialog is opened during a session there will be no files listed in the Input List section.  Click the Add button towards the bottom of this section in order to specify a folder to search for eligible input files.

Remove

When a file or folder is selected in the input list, you may remove it altogether by clicking the Remove button.  In the case of a folder being selected, all files contained within that folder will also be removed from this list.  (Alternatively you could simply remove the check mark appearing next to the file, which also results in it not being used as an input.)

Clear

Click this button to remove all files from the input list.

 

 

 

2. GTX Output

 

The options in this section will tell the batch processor to save the various textures that it will open or create as editable Genetica GTX texture files that can be opened again later.  This section is only useful for batch swaps.

 

 

Option

Description

Save GTX Files

In order for GTX files to be saved, this box must be checked.

Mirror Input Subfolders

If the input files (the ones listed in the Input List section) come from various folders, you may want the output files to be saved in folders that mirror that structure in such a way that output files will be saved in folders with the same name as their inputs.  If this is desired, check this box.

Output Folder

Click the Select button in order to choose the root folder in which GTX output files will be saved.

Name Prefix

You may want the name of each output GTX file to begin with certain text, such as today's date or a descriptive word.  If so, type that text into this box.

Name Postfix

Works like Name Prefix, except the entered text will appear at the end of the output filenames, rather than the beginning.

 

 

 

3. Image Output

 

The options in this section will allow you to tell the batch processor to render the various textures that it will open or create at one or more resolutions, and to save those rendered textures as images.

 

 

Option

Description

Render Textures

In order for the textures to be rendered, this box must be checked.

Mirror Input Subfolders

If the input files come from various folders, you may want the output files to be saved in folders that mirror that structure in such a way that output files will be saved in folders with the same name as their inputs.  If this is desired, check this box.

Output Folder

Click the Select button in order to choose the root folder in which rendered image output files will be saved.

Name Prefix

You may want the name of each output image file to begin with a certain piece of text, such as today's date or a descriptive word.  If so, type that text into this box.

Name Postfix

Works like Name Prefix, except the entered text will appear at the end of the output filenames, rather than the beginning.

Export Format

Choose the image format that will be used to export the rendered images.

Render Resolution

Specifies the resolution at which the textures will be rendered.  If smaller, down-sampled versions of each texture are requested (described below), then this resolution will correspond to the largest resolution at which each texture is rendered.

Anti-Alias

Specifies whether each pixel will be supersampled in order to increase image smoothness.  Activating this property will significantly increase render times and memory consumption.

Color Only Render

Specifies whether color-only renders will occur.  Color-only renders ignore highlights and shadows, and are useful when used in combination with effect maps.  The Using Effect Maps tutorial has more details.

Render Effect Maps

Specifies whether any effect maps that are found in the textures will be rendered along with the textures themselves.  The Using Effect Maps tutorial has more details.

Down-Sampled Versions

If you wish each rendered texture to be saved at more than one size, use these properties to specify up to eight additional resolutions at which each image will be saved.  In order to activate a down-sampled resolution, check one of the eight boxes, then adjust the corresponding resolution as required.

 

 

 

4. Output Summary

 

The Output Summary lists the files that will be created as a result of performing the batch render, along with the folders in which the files will appear.  This section gives you an opportunity to verify that you will receive the expected output.

 

 

 

5. Buttons

 

 

Button

Description

Begin

Once you are satisfied with the settings, click this button to begin the batch render.

Close

Click this button to close the Batch Render dialog.

Help

Clicking this button will lead you to this help information.

 

 

 


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