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Styles are best known for the role they play in the Canvas node, where they can be applied to drawn shapes to give them a variety of effects such as bevels and shadows. But styles can also be used on procedurally generated designs. That's where the Style node comes in, which can apply styles to arbitrary height maps or designs.
Within the Canvas node, styles apply effects to drawn shapes (left).
The Style node applies to arbitrary height maps (right).
The Design input of the Style node expects a height map that transitions smoothly from black to full intensity red. For most styles, the part of the height map that has an intensity of 50% will become the outline of the generated shapes.
The Style node expects height maps that transition from black to full intensity (left).
Simple designs will also work, but the style may not render as expected (right).
Appropriate height maps don't have to be made procedurally. They can also be created in
the Canvas node by selecting the Height Map style preset from the "Component" category.
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