Style Tool

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The Style tool is used to specify what visual style or material should be used to render the shapes belonging to a given layer.  It can be selected from the Canvas toolbox.  This tool is closely associated with the Edit Style Dialog.



Style Tool 1

Styles turn simple drawings into living objects.



Style Tool 2

Styles apply to entire layers, not individual shapes.  This illustration has two layers,

one for the pins that hold the gears in place and one for the gears themselves.



As noted in the previous illustration, styles apply to entire layers.  Styles are the most expensive part of a Canvas illustration in terms of their contribution to render time.  The number of styles used in a design should be minimized.  This is accomplished by minimizing the number of layers that a design uses.  For more information, please refer to Tips for a Speedy Canvas.




Style Section






Click this button to modify the style applied to the currently selected layer.  The Edit Style dialog will appear.


Copies the style applied to the currently selected layer to the clipboard.  This will allow you to use the button described below to transfer the style to a different layer.


Applies the style last copied by the Copy button described above to the currently selected layer.  This button appears after the Copy button has been clicked.




Options Section


The Scale slider "zooms" the style of the currently selected layer to make it more appropriate for shapes of different size.



Style Scale 1

A style may give the desired result on a door handle (big

circle), but may look bad on a thumbtack (small circle).  In the

case of the thumbtack, the bevel is too gradual and the

shadow is too big, making the tack appear as if it's floating.

Style Scale 2

By scaling a style it can be made to look good on shapes

of a different size.  In this case the style was "shrunk"

to make it more appropriate for the thumbtack.




Certain styles will make use of one of the inputs feeding into the Canvas node.  The Input Texture slider dictates which of the node's inputs will be used by the current layer's style.  For more information, please refer to the Fill Input Texture style effect type.




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