Transform 3D (Pro/Studio)

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Overview

 

Moves, scales, and rotates the 3D models of its input.

 

 

Transform-3D

 

 

 

Inputs

 

The node's only input provides the 3D scene whose models are to be transformed.

 

 

 

Properties

 

 

Property

Description

Scale

Specifies the amount to scale the input models along each axis.

Move

Specifies the distance to move the input models along each axis.

Rotate

Specifies the amount to rotate the input models using a heading-pitch-roll scheme.

Origin

Controls the origin used in the transformation:

 

World

Transformations occur relative to the center of the scene.

All Models

Transformations occur relative to the collective center of the models. This option differs from "World" only if the input models aren't centered around the world origin.

Each Model

Each model is transformed individually around the model's center. This option differs from "World" only if the input scene contains more than one model.

Rotate Order

Specifies whether rotation is applied before or after the other properties. When rotation is applied first, scaling can cause models to become skewed.

 

Beginning

Rotation is applied before other transformations.

End

Rotation is applied after other transformations.

 

 

 


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