UV Apply (Pro/Studio)

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Overview

 

Applies a texture directly to a model with no UV modifications.

 

 

UV-Apply

With Output set to "UV Map" the texture is trimmed for the model but is otherwise unchanged (left).

With Output set to "Textured Model" the texture is applied directly to the model with no attempt to make it seamless (right).

 

 

 

Inputs

 

 

Input

Description

Model

The model that the texture is to be applied to.

Texture

The texture to be applied to the model.

 

 

 

Properties

 

 

Property

Description

Output

Sets the type of output produced:

 

UV Map

A UV texture is produced that can be applied to the model in a 3D application.

Textured Model

The input model is passed through the node, but with the new UV texture applied to it.

 

 

 


Page URL: http://www.spiralgraphics.biz/genetica/help/index.htm?uv_apply.htm