UV Curvature (Pro/Studio)

Top  Previous  Next

 

 

 

Overview

 

Creates a UV texture for its input model where the brightness of each pixel represents the curvature at that point of the model's surface. Lighter colors correspond to peaks, while darker colors correspond to valleys.

 

 

UV-Curvature

 

 

 

Inputs

 

The node's only input provides the 3D model to be used for the calculation. If an imported model is being used, it must have been properly UV mapped before being imported.

 

 

 

Properties

 

 

Property

Description

Output

Sets the type of output produced:

 

UV Map

A UV texture is produced that can be applied to the model in a 3D application.

Textured Model

The input model is passed through the node, but with the new UV texture applied to it.

 

 

 


Page URL: http://www.spiralgraphics.biz/genetica/help/index.htm?uv_curvature.htm