UV Environment Light (Pro/Studio)

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Overview

 

Creates a UV texture for its input model by reflecting an environment map off of the model's surface.

 

 

UV-Environment-Light

 

 

 

Inputs

 

 

Input

Description

Model

The model for which the texture will be created.

Environment

The environment map to be reflected off the surface of the model.

 

 

 

Properties

 

 

Property

Description

Output

Sets the type of output produced:

 

UV Map

A UV texture is produced that can be applied to the model in a 3D application.

Textured Model

The input model is passed through the node, but with the new UV texture applied to it.

 

 

 


Page URL: http://www.spiralgraphics.biz/genetica/help/index.htm?uv_environment_light.htm