UV Project (Pro/Studio)

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Overview

 

Creates a UV texture for its input model by projecting a texture onto it. While UV Multi Project is good at creating a seamless texture covering the entire surface of a model, this node can be used to add a decal to a specific area.

 

 

 

Inputs

 

 

Input

Description

Model

The model for which the texture will be created.

Texture

The texture to be projected onto the surface of the model.

 

 

 

Properties

 

 

Property

Description

Size

Defines the size of the projection. Increasing values will make the texture details larger along that axis.

Location

Specifies the position of the projection. Changing values will slide the texture around the model.

Orientation

Controls the orientation of the project. Changing values will rotate the texture on the model.

Projection

Specifies the type of projection to use.

Tile

If the model is larger than the texture projection, this property specifies whether the projection is tiled to cover the model's entire surface. This property will only have an effect if a projection is used that doesn't inherently cover the entire model (Cylindrical or Planar).

Side

For projections that don't inherently cover the entire model (Cylindrical and Planar), this property defines whether the front, back, or both sides of the model receive the texture.

Output

Sets the type of output produced:

 

UV Map

A UV texture is produced that can be applied to the model in a 3D application.

Textured Model

The input model is passed through the node, but with the new UV texture applied to it.

 

 

 


Page URL: http://www.spiralgraphics.biz/genetica/help/index.htm?uv_project.htm